Hajima
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Post by Hajima on Jun 27, 2016 9:51:14 GMT
# Change Log All notable changes to this project up to 6/27/2016 will be posted in this thread.
## [1.0.1] - 2016-06-26 ### Added - Completed all the NPC's in Professor Oaks Lab. - Added a nice little event between an aide in Kantohara and Verne in Thimble Town.
### Fixed - Professor Oaks script. It had issues with saying next item instead of first item for the bad side. - Professor Oaks script again. He faced down instead of the direction of the player after picking up the pokedex. - TEMP - Fixed the first house in Thimble Town by making it locked for now. It seems that it DOES warp the player to the same layout as the house, because you can see Verne, but with the graphical overlay of Thimble Town.
### Broken - Somehow the second house in Thimble broke. We will probably just lock the house instead.
## [1.0.0] - 2016-06-26 ### Added - Currently we are finished with Thimble town and Kantohara Village, and need to work on Route 1 and Oaks lab. - Fix Oak's speech from then to than (Grammar Error).
## [0.0.1] - 2016-06-26 [INITIAL] ### Added - Created the git itself. - Used the rombase of Pokefreak890 as the starting point on a vanilla Firered rom, v1.0. - Added Nonibros' rombase which includes JPANS save block patch and other fixes. - Going to fork from here a major change.
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linkillspika
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Post by linkillspika on Jun 27, 2016 10:00:58 GMT
Damn! Nice updates. It's great your team keeps the fan updated. Nonibros, my man, you're awesome having the lead scripter title. I hope to see the demo soon.
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johko
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Post by johko on Jun 28, 2016 11:03:12 GMT
Thanks for these updates man! Credits to you and the team! (Especially Nonibros.)
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michaelpokes
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Post by michaelpokes on Jun 28, 2016 12:56:04 GMT
Can't wait for the July 2 Demo Release! It is July 2nd right? I was informed that it was. If that is the case, woohoo!
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Nonibros
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Post by Nonibros on Jun 29, 2016 22:01:06 GMT
Thanks guys for the props!
michaelpokes I didn't want to give a release date yet because we are still working on what we feel is necessary before actually releasing to the public.
To give you an idea of when, Version 1.0.3 is completed as of 30 minutes ago. At Version 1.0.6, we will be releasing it to the public.
I started the GitHub on the 26th, so time permitting, it could be the second. Though I've decided July 5th is better, unless we are really ready to release.
The process is not an easy one. There is a lot of testing and retesting that is done for the game before each release.
You'll see once the page is up just exactly how much work.
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